"Bog" cell decreases unit’s moving distance and changes his shooting distance. It allows a unit to stand on it and shoot from and through it. If a unit moves on this cell he stops. If a unit already stands in the "Bog" his moving distance decreases to the minimal. And if a unit always moves with a minimal speed this speed limit isn’t valid for him. When a unit has a skill to "Run & Attack" and stands on this cell the skill is unavailable. When a "Bog" cell interacts with some cells a shooting distances changes:
- If a unit stands on the "Field" cell and shoots his shooting distance can increase on one cell. This increase happens only if the last cell and the next after it is the "Bog" for a "standard" shooting distance. Otherwise, a shooting distance remains "standard".
- If a unit stands on a "Bog" cell and shoots his shooting distance remains the same. It happens if the last cell and the next after it is the "Bog" for a "standard" shooting distance.
- a unit stands on a "Bog" cell his shooting distance decreases on one cell. It happens if the last cell is the "Field" or "Bushes" for a "standard" shooting distance.
Visually it looks like a bog, sand and other parts of the landscape which decrease a moving speed and let shooting.