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¹ |
Archer |
Possible Features |
This Unit Features |
1 |
Short description of strategic features |
Light shooter.
|
2 |
Description of a moving distance |
Walking distance - short.
Running distance - short |
3 |
Contact attack |
Yes, is made by the knife. |
4 |
Distance attack |
Yes, shoots from the bow. |
5 |
Unique feature of attack |
No |
6 |
Back attack |
Yes, is made as a contact attack only. |
7 |
Possibility of healing/poisoning |
Yes |
8 |
Possibility to influence on his moral |
Yes |
9 |
Type of move |
On the ground. |
10 |
Interaction with the landscape |
No able to shoot through some parts of the landscape (see "Tree").
Not able to shoot at all on some parts of the landscape (see "River" and "Bridge").
"Bog", a part of the landscape, that changes a shooting distance on one cell.
In some cases a part of the landscape near the "River" and "Bog" increases a shooting distance on one cell. |
11 |
The most dangerous enemy-unit |
Weak against "Militia" and other units with a long moving distance and a good agility. |
12 |
The most simple enemy-unit |
Good combats against "Healers" and other units with a short moving distance and a weak agility. |
Archer |
Initial Value |
Improvement Price |
Limit |
Contact attack force |
2 |
35 |
Not limited |
"Run & Attack" force |
4 |
13 |
Not limited |
Armor |
3 |
20 |
Not limited |
Health |
9 |
4 |
Limited |
Move |
3 |
24 |
Limited |
Run |
4 |
24 |
Limited |
Shooting range |
5 |
11 |
Limited |
Shooting force |
4 |
12 |
Not limited |
Arrows number |
6 |
7 |
Not limited |
Agility |
8 |
5 |
Not limited |
price |
45 |
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