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¹ |
Healer |
Possible Features |
This Unit Features |
1 |
Short description of strategic features |
Light "Healer" who increases ally-units health and. moral and decrease enemy-units health and moral. |
2 |
Description of a moving distance |
Walking distance - short.
Running distance – short. |
3 |
Contact attack |
Yes, is made by herbs. |
4 |
Distance attack |
No |
5 |
Unique feature of attack |
Yes, attacks health ignoring armor and attacks moral. |
6 |
Back attack |
Yes |
7 |
Possibility of healing/poisoning |
Yes |
8 |
Possibility to influence on his moral |
Yes |
9 |
Type of move |
On the ground. |
10 |
Interaction with the landscape |
Standard (see the landscapes). |
11 |
The most dangerous enemy-unit |
Weak against "Archers" and other units with a high health level. |
12 |
The most simple enemy-unit |
Good combats against "Pikeman" and other units with a weak health. |
Healer |
Initial Value |
Improvement Price |
Limit |
Healing/poisoning |
5 |
7 |
Not limited |
Moral increase/decrease |
4 |
9 |
Not limited |
Armor |
6 |
5 |
Not limited |
Health |
13 |
2 |
Limited |
Move |
3 |
15 |
Limited |
áåã |
4 |
24 |
Limited |
Run |
2 |
21 |
Not limited |
price |
45 |
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