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¹ |
Wizard |
Possible Features |
This Unit Features |
1 |
Short description of strategic features |
Light unit that oppresses moral. |
2 |
Description of a moving distance |
Walking distance - short.
Running distance - long |
3 |
Contact attack |
Yes, is made by the hypnosis. |
4 |
Distance attack |
No |
5 |
Unique feature of attack |
Yes, attack at moral is made with a physical attack. There’s no armor from the attack at moral. |
6 |
Back attack |
Yes |
7 |
Possibility of healing/poisoning |
Yes |
8 |
Possibility to impress his moral |
Yes |
9 |
Type of move |
On the ground. |
10 |
Interaction with the landscape |
Standard (see "Landscapes"). |
11 |
The most dangerous enemy-unit |
Weak against "Archers". |
12 |
The most simple enemy-unit |
Good combats against "Healers". |
Wizard |
Initial Value |
Improvement Price |
Limit |
Attack force |
8 |
5 |
Not limited |
"Run & Attack" force |
12 |
3 |
Not limited |
Armor |
4 |
12 |
Not limited |
Health |
16 |
2 |
Limited |
Move |
3 |
29 |
Limited |
Run |
5 |
15 |
Limited |
Moral decrease |
5 |
9 |
Not limited |
Agility |
9 |
4 |
Not limited |
price |
62 |
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