A combat in the game is going by turns. There are three types of turns in the game. Turns happen in the following order: defender’s turn, waiting turn and view of an enemy-player’s turn. After that the order repeats. The order doesn’t depend on the players’ roles and happens on both computers equally. As a result, a defender-player’s turn is first and an attacker-player’s turn is second. In the breaks between their turns they wait for an enemy-player’s turn and view own turn.
During a player’s own turn (for example, defender-player’s turn) a player can manage own units (see point "Units Control"). A player can also admit a loss, so to say surrender.
After finishing a player’s turn the possibility of a player to act is limited. A player can look through short information about own and enemy-player’s units. In addition, he/she can also see their possible moving distances.
There is a time limit for every player. The time is limited for one player’s turn and for all his/her turns.
The order of turns is going till one of the players admits a loss or gets a victory.